Echo-Gide for Overwatch 2

The echo is an attacking hero DPS in Overwatch 2. She specializes not only in close combat one on one, but can also cope with several enemies simultaneously with the help of her utilities and abilities.

It not only has tremendous potential for damage, but also has good mobility and ability to fly (slightly), which allows it to bypass enemies from the flanks or bypass obstacles.

In addition to everything, she has a total of 6 different abilities that can be quite difficult to use wisely if the player does not understand them completely.

Therefore, in this leadership we will consider how to play an echo in overwatch 2.

  • Review of the history of Echo
  • Explanation of the role and weapon of Echo
  • Explanation of echo-capacity
  • Echo counters, coincidences and synergy
  • The best settings of the sight for echo
  • Echo changes in Overwatch 2

Overview of Echo History

Mind Lao was one of Overwatch scientists who firmly believed that artificial intelligence can be used for a revolution in people's lives. So the Echo project was born, where it tirelessly worked on the creation of an adaptive robot that could adapt to any situation through observations.

However, the Overwatch management did not want to use this robot fully, fearing that the situation could get out of control. Thus, several restrictions were imposed on the development of the echo, and after the death of Mind Lao, during the attack, the robot was placed on military quarantine.

Later, McCoy freed her during transportation in the United States, and there she joined the new Overwatch in the struggle for the salvation of the world.

Explanation of the role and weapons of Echo

Being a character in the traffic police, its main role is the application of damage. This passive gives her an increase in the speed of movement and reloading after each destruction. With each murder, the timer is dumped, and thus, with sufficient practice, you can easily gain murders and use this liability as much as possible.

Its main weapon is a trichome that can simultaneously shoot three shells according to a triangular scheme. These shells cause moderate damage, therefore, to achieve maximum damage, the goal should be very accurate so that they are all at the target.

explanation of echo-capacity

How to use Trisha (Weapon)


Trisha is the main weapon of the Echo, which contains 12 rounds in the store at a reloading speed of 1.5 seconds. The peculiarity of this weapon is that it makes three shots at once according to a triangular scheme.

Always do not forget to use the ability of Trisha at medium and close distances. This is due to the fact that three triangular shots can be quite difficult to hit at a long distance (you can hit one of them if you are lucky), since there is no aspect of accuracy at such a distance.

But using it in close combat is a completely different story. You can hit the enemy with all three shots at the same time, causing great damage.

How to use Velcro bombs (ability)


The echo has a couple of sticky bombs that she can throw into enemies every 6 seconds. These bombs adhere to enemies, applying 5 units of damage when hit, and then another 25 units of damage during the explosion.

At a long distance, it is better to use Velcro bombs instead of Trisha. This is because the sticky bombs stick to their enemy, and as soon as this is done, they are over.

The idea of using it at large distances is that they can also cause the echo itself if it is within the area of action.

how to use glide (passive)


If you hold the jump button during the fall, the echo will continue the descent with planning, moving more slowly and minimizing the damage from the fall. This is a passive ability, and it can be used at any convenient time.

How to use a flight (ability)


This ability is similar to the ability of Glide. The use of this ability will make the echo take off into the air and give it the opportunity to fly for about 3 seconds. This ability can be used once in 6 seconds.

The abilities of Flight and Glide may seem quite effective, but they can play an important role in your survival, if you use them correctly. It is recommended to use these abilities outside the battle, because if you are slipping or flying into a full-scale combat zone, you will become a light target for enemies with your disabilities and without shelter.

How to use a focusing beam (ability)


The ability focusing beam allows an echo to form a ray coming from it to enemies. However, this ray is very dangerous, since it inflicts 50 units of damage every second when it comes into contact with enemies. This damage is additionally increased to 175 (from 200 in the previous game), if the health of enemy players is below 50%, instantly destroying them.

How to use a duplicate (final)


This is the highest ability of an echo. This ability allows an echo to copy the health and abilities of the enemy goal. Although before there were no restrictions on the amount of HP, which she could copy, now it is limited by the maximum value of 300 HP.

As soon as the echo applies this ability, it will remain in its duplicated form, preserving the HP and the ability to use enemy abilities for 15 seconds or if its HP decreases to 1 HP. Regardless of the above cases, the echo will return to its original form as soon as the requirement is fulfilled.

Duplicate Ultimate is a very powerful ability. It would be reasonable to use this whenever in the extreme case or if you are shot from several directions. This will give an additional health that she needs to fight the players of the opposite team.

Echo counters, coincidences and synergy

echo is strongly against

* Dawn * This is the smallest tank in Overwatch 2. Using your ability to fly, you can easily avoid its main fire, and also be a complex goal for its secondary fire. In addition, you can easily hit it using your sticky bombs and weapons Trisha.

* Kenyatta * Kenyatta will fight with an echo because of his insufficient mobility, and the mechanics of quick movement of the echo will allow her to easily aim at Kenyatta with her sticky bombs and the main fire.

*Mercy * Its main weapon is a gun, because of which it is harder to aim at enemies in the air, such as an echo.

echo is weak against

*Sigma * Even if you are in the air, if you come too close to the range of the main fire of Sigma, it will be difficult for you to get out of it. In addition, its ability to accrete can also interrupt your focusing beam.

* ANA * Its main fire (chits) and such abilities as a lulling dart can pose a serious threat to you if you are not fast on the ground, in the air, etc.

* Moira * Her secondary fire has a relatively large range, which can pose a threat to you even in the air. Her thin hatbox also allows her to easily evade your main fire and other abilities, such as Velcro bombs.

Echo has good command synergy with

*Two * Enemies will probably fight with a team of tanks with high explosive damage. Thanks to effective communication and teamwork, it will be much easier for you to commit murders.

Overwatch

*Sigma * Echo and Ultimate-Gravity Flux from Sigma are very well combined with each other. You can use Velcro bombs to raise enemies, and then kill anyone who could survive the blow with the gravitational stream of the sigma using a focusing beam. This strong combo AAK can pose a great threat to your enemies.

* Dawn * Echo is always in the spotlight of enemies because of its abilities with high damage. Thus, with the help of the ultimate echo-duplicate, the projected barrier of the dawn and its bubble is a great advantage. This allows you to play more aggressively than usual.

The best settings of the sight for echo

The best sight for an echo will be a green circle, preferably with the accuracy disconnected and with a gap in the center 27.

This is due to the fact that the echo makes bluish-violet shots, and light colors can also often mix with rays, which is why it is difficult to see the crosshair. Green color goes well with echo shots, and a circle with a central interval of 27 units will easily allow you to see the (scatter) of your weapon.

Show accuracy: * turned off * Green color thickness: * 1 Crossing length: 27 Central gap: 27 Op pry: * 100% Op inability of the circuit: 100% Point size: 2 * Optensity of the point: 0%

Echo changes in Overwatch 2

* The basic damage to its Focus Beam was reduced by 25. It significantly decreased from 200 DPS (damage per second) to 175 DPS. * The maximum health was reduced from the total HP enemies to the maximum value of 300 when using Ultimate (Duplicate). * The only useful change in its characteristics is that now she receives a bonus for reloading and the speed of movement for each destruction with new passive damage.

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