Ninja Blade: This was the game of ninjas that in Fromsoftware does not feel proud

I think it happens to all of us who consume many video games or movies. Several of these products remain in the drawer of oblivion, especially those that have not left us with a mark or result too relevant. Even so, for some reason or another, at some point, that memory comes to us and we smile after a oh, I had completely forgotten that game!.

Something like that happened to me this week in a live Stream, our video game program at the Twitch of Webedia Gaming , while talking to my partner Rubén Márquez about the Ninja Gaiden saga. He reminded me of the existence of Ninja Blade, a ninjas game developed by fromoftware , whom we now know for the Saga Souls or Elden Ring . But those who also have a past. I still have the title in my Xbox 360 catalog and I think it is interesting to review this curious action adventure, which looks like what has made the Japanese study famous.

The King of the Quick Time Events

FromSoftware's

Being honest, it is probably the worst game never made by Fromsoftware. Until his first attempt in the Souls-Like style in the 1990s it was a more complete product. As you can imagine, Ninja Blade was a slave of his time. On the one hand, I wanted to follow the wake of the Hack and Slash that, at that time, were razing. The aforementioned Ninja Gaiden was an example, but the power of God of War was still greater. A genre that has always been present in the industry in one way or another, but that had a splendor stage about fifteen years ago.

In addition to crushing buttons to slice the enemies using swords like the one who plays the street Fighter without knowing what he does , Ninja Blade wanted to uncheck some other hack and slash with . Yes, Kratos also had of those sequences in which to press the indicated button to make a spectacular sequence. But ** The ninja blade was a constant abuse, and every little time throughout the 9 missions that made it up, we had to press combinations that were also changing; making it unpredictable and frustrating in equal parts.

Fromsoftware mainly bet on the spectacularity of this type of development, based on kinematic scenes where players are almost spectators, pressing the indicated button while the protagonist jumps from one building to another or has to face the monstrous enemies and of disproportionate dimensions. Do not look for the meaning much, because the important thing was to have a good time without asking questions . Shoot a gigantic worm from a helicopter machine gun? Of course! What ninja in conditions would not do something like that?

THE FOG SOFTWARE DUCK

We would tell you that the game laid the foundations of the sword mechanics of Los Souls or Sekiro himself , which is the one that fits the most in context for his inspiration Shinobi . But we would be lying like Bellacos. It is true that the fight itself, when we face enemies with swords and have some freedom to attack without using QTE, has a couple of marches less than rhythm than the other games mentioned above. But it looks like the games that have raised fromoftware the same as an egg to a chestnut. You could say that it is the ugly duckling of the company.

It is curious, because Ninja Blade reached the market just a month before Demon's Souls . But, we could say that his impact was void-although DS became a cult game over the months. This adventure of swords and shurikens initially launched as exclusive to Xbox 360 on consoles and went unnoticed. So much that they have not bothered to do so backward .

Even so, we recommend you try it. Do not expect something magnanimous, but Ninja Blade is one of those appetizing games when you want to enjoy something without too many pretensions. Its frantic rhythm and The verticality offered by gender, make it a pleasant experience , despite distant being a notable game. Actually, Although I have put it to the broth, I have a certain affection . It is always curious to discover what Fromsoftware did before revolutionizing the sector as it has done.

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