Kingdom Hearts: Melody of Memory Review
Kingdom songs are the hymns sung by Jehovah's Witnesses at their spiritual meetings. Because 1879, the Watch Tower Society has released hymnal lyrics; by the 1920s they had published numerous adapted as well as original songs, and also by the 1930s they referred to these as Kingdom songs of God's Kingdom.With the 1966 launch of Vocal singing as well as Accompanying Yourselves with Songs in Your Hearts, a plan was introduced to make use of just songs composed by Witnesses. Subsequent collections were released in 1984 and in 2009, each retaining, retiring, or revising previous songs and presenting new songs. By 2019, the hymnal Sing Out Joyfully to Creator was available in over 200 languages, including a number of indicator languages. In addition to songbooks having sheet music as well as verses, launches in numerous audio layouts have included vocals in a number of languages, piano instrumentals, and also orchestral setups.
Kingdom Hearts: Melody of Memory is a puff so unique in the world of video game. It's a smart rhythm game that fully uses the regular Kingdom Hearts series. It is a RPG of action with real-time fights, magic, objects and level gains on more than 100 music tracks in the series. It's a very addictive experience, which should be played by all the fans of Kingdom Hearts and Rhythm games.
The story talks about Kairi reflecting at the events of the entire Kingdom Hearts series so far. There is a bit of new information about Kairi, but they are minimal. Melody of Memories is to celebrate the franchise for what you already like. It's not a bad thing, even though most Kingdom Hearts fans will want information about the future of the series.
The way the single gameplay works is that X, L1 and R1 are attack buttons. If there is an enemy, one of the three buttons can be pressed to attack him, and if there are two enemies, two buttons can be pressed, and for three enemies, the three buttons must be pressed. Sometimes the beats that must be struck are boxes or barrels instead of enemies. Some enemies require more than once and are bouncing. This is remarkable because they will disappear if they are missed before reaching their maximum number of shots, which will cost the valuable point player. All these attack targets are skilfully veiled beats that need to be struck at the amplitude or Guitar Hero. The arrows pointing to the top indicate that a jump must be done with the circular knob, which can also be maintained for slippage to hit high beating chains. Triangle must be squeezed if a magic crystal appears, which then attacks specific enemies. Combinations of these pressures on the buttons make up the game, as a jump followed by an attack against a flying enemy. Sora a hp and every time he misses, he loses a little. If missing, the song fails.
Each level finished in history mode unlocks this level in the track selection, where any song can be replayed for fun / score purposes. The completion of a level also provides level increases, which improves HPs, as well as objects, which can be used in battle or synthesis for other objects. The most important part of the elements synthesis process is that some songs can be unlocked in the track selection, only through the synthesis of elements.
To deepen the game, each level offers a score ranking, a maximum chain and a general ranking by letter. Each song has easy, normal and difficult (or proud) difficulty settings. Levels all have subasters, such as gaining points above a certain score, get a high percentage of good or better connections, do not use objects, etc. Each of these sub-tasks gives a star once completed, which is necessary to unblock more. levels. The simple fact of beating the levels will not allow the player to browse the whole story; They must also earn stars thanks to sub-tasks.
What I was afraid of the advertising of the game is that the different thematic songs of the Kingdom Hearts games ( Simple and Clean , Passion , Face Your Fears , etc.) would not have levels. I am pleased to write that these are special levels to unlock that can be played in Track Selection. There is also a second version of these thematic songs called Memory Dive, where a very impressive video covering the events of the game playing in the background and Sora must browse all the song as an endurance test. I was very happy with the inclusion of these levels.
Team members can be unlocked, and there is a team menu for members selection, object equipment and synthesis. The main menu includes a museum where collection cards can be viewed, as well as video mode videos and special videos of Memory Dive. A jukebox reads all the songs unlocked by the reader. The statistics of the game can be consulted. There are also remixed versions of songs that players can play as local cooperative levels, and regular versions that can be played as local or online vs. Battles.
The graphics are the same as those of the Kingdom Hearts game ports on PS4, and the general presentation breathes quality. There are small stylistic keys everywhere, like the level map that looks like a world map of the original Hearts Kingdom, with the player piloting a Gummi ship and selecting the different planets on Disney and Final Fantasy theme. The loading screens present Sora, Donald, Goofy and other members of the stylized team based on the Final Fantasy Theatshym series. This is a very nice touch of tissue connective to other rhythm games of Square Enix.
The music of the game is strongly based on the scores of the Yoko Shimomura game. If you are looking for Disney songs, the only one here are those presented in the Kingdom Hearts games. I do not want to spoil the ones that are there, but the few Disney songs you can play are all bars. There are also levels based on piano interpretations and orchestral interpretations of some pieces.
If I had complaints about Kingdom Hearts: Melody of Memories, it would be sometimes the different enemies and flashes on the screen can too alter the player's vision. During repetitions, the player will resume the rhythm of the song, and these distractions will rarely be a problem, but during the first passages, they may seem unfair. Fortunately, they are rare. There were also some sections of the game where the strange star challenge was ridiculously more difficult than anything that happened in front of the player near this section. It is a small reproach, but it can sometimes slow down the momentum of progress.
Overall, Kingdom Hearts: Melody of Memory is a phenomenal experience. He has a truly unique gameplay wrapped in a triple presentation in Kingdom Hearts. The music presented is one of the most memorable partitions in the history of video game, and the amount of content will allow players to gain a lot more than their money. If you are curious to know Melody of Memories, know that it is a must-have purchase.
Good
Amazing music A single gameplay Tons of content
90
The bad
Sometimes the screen is too busy Some peaks of unjust difficulty Very little new history content
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