The development team of Bleeding Edge had only 15 employees


This number rose at most at 25.

Since the moment it was revealed, Modernest has looked very different when the game developer Ninja Theory usually makes. While the Multiplayer Brawler is still focused on melee and action, as in previous studio titles, he is completely different in other ways - for example, lack of Narrativer single player experience (though these) Konten arrive in the future). In view of the more experimental nature, one can assume that the scope of his development was not exactly the biggest - which, as it turns out, is exactly right.

Talk to GamesIndustry recently, Modernest Creative Director Rahni Tucker spoke about the development of the game and how it started. When I thought about the idea for the first time, I thought, why does not that exist? , It feels like it should be, Tucker said. We have put together a really small team, starting to develop and experiment some ideas as prototypes to determine if the idea would actually work. And so we did the game.

Tucker continued to reveal that Modernest was edited at most of a quarter of the overall workforce of Ninja Theory. The average team size was 15 people. At a point, 25 people worked Modernest, which is as big as the developer team ever.

Modernest appears on March 24 for Xbox One and PC. You can retrieve more than 10 minutes Gameplay material from the Brawler here.

Tagged with: Bleeding Edge, Microsoft, Ninja Theory, PC, Xbox One

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